4/5/2023 0 Comments Mudlet moving text![]() My experience with 5e is limited to a test run my group did that we didn't think very highly of when 5e was shiny and new. I would suspect I would be part of the group of people who might get too into a joke.Ħ.)if it is an obvious trap to the low wisdom character there is room for internal debate depending on just HOW low health I'm at, however if that is out of character knowledge then that is a room full of free gold and I would be stupid to turn down such an opportunity just cause i'm hurt.Ħ.)i'm not entirely sure, as i think this drop in game i'm in now (an in person game on wednesdays) is the first campaign that is reasonably well DMed, so my hopes are as high as 'not another character creator simulator'Ģ.)Time: 6 peem saturdays in my time zone is fine, yeah.ģ.)Experience: I have been an active player and DM in multiple systems, i started in dungeoneer, then ad&d and continued from there. I am currently participating in a drop in dnd table.Ĥ.)generally let dice decide unless i see something cool, work better trying to work a given set of traits then come up with them myself.ĥ.)much of my early RP experience was mostly hanging back and watching. Things that would make me drop the game would be inconsistent player characters, time-slot conflicts, or learning my playstyle is negatively impacting other players.ģ.)back in highschool i participated in some freeform roleplays and some dnd but they tended to not get far past character creation. my expectations are mostly good worldbuilding and open-ended encounters. I don't want to be conversing with a character named King Bonerton Gonnadie if it's an intrigue plot and we're tasked with preventing his assasination, but some rogue popping out of the shadows and shanking someone in the dick for killing their buddies in a previous mission wouldn't be out of place, as an example.Ħ. Japery is welcome, but must be tempered to the world's overall tone. She'll work with them, but she's not comfortable in the slightest around them.ĥ.I quite like semi-serious settings, about at the level of terry pratchett. Notably, one character I'm looking to bring to the table is Scamper Tallow, a masked and heavily scarred engineer who has a deep-rooted loathing for magic and, by extension, wizards. I usually focus on backstory and character dynamics, I like flawed characters that clash with other party members for fun interactions. Decent experience, been through about 6 campaigns across varying characters though I can't claim to have gotten a proper ending in any of them.Ĥ. Unfortunately, when playtesting for 5th edition started rolling out, the group moved apart due toĢ: that actually seems to be the worst possible time for me unfortunately, converting it to utc 6pm for you is the dead of midnight for me and I work at 4 AMģ. Just had a consistent group that we did a lot of short campaigns together. ![]() ![]() Most of my D&D experience is with 4th edition. I got into D&D at the tail end of 3.5, joined in on a campaign as a half-orc wizard. That all said, let's go over some things. Hopefully we all can find a good group fairly quickly. I'm willing to restart things and retread over stuff to find a group to have fun with. So while this sounds pessimistic, if there's a problem with the group, you just don't like how I run things, or things just don't work out, there's no stress to drop out. Ultimately, the goal of running this is to help find other players that I can mesh with and have some good TTrpg times, not to perfectly go through this module. I feel it'll be a good way to shake of the cobwebs on my DM'ing skills and also this module appears to be fairly friendly to new comers. Hey everyone, Doomsby here Looking For Group!Īs the title says, I'm going to be running The Lost Mine of Phandelver. The Forge of Spells become legend and the entrance to Wave Echo Cave was lost. Very few survived the conflict to relate the tale. The battle destroyed Phandalin and much of the mine as well, causing various cave-ins throughout. Everything came to an abrupt end when orcs, craving magical treasures, sieged Phandalin and the Wave Echo Cave mine. Human spellcasters from nearby Phandalin joined forces with them and together they combined their collective skills to create a forge to craft magical items dubbed the Forge of Spells. Together they mined the magically rich ores within Wave Echo Cave. ![]() Over five hundred years ago, a pact was made between a clan of gnomes and dwarves which became known as the Phandelver Pact. ![]()
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